Above the Fold: Understanding the Principles of Successful by Brian Miller

By Brian Miller

<span>Above the Fold is a ebook concerning the basics of potent picture conversation set within the context of website design. in contrast to different books that concentrate on the intersection of layout and know-how, Above the Fold explores the connection among the stakeholders of an internet project-- the fashion designer, the consumer and the buyer -- and the way this non-stop cycle impacts the selections made through profitable net designers. Above the Fold isn't really technical handbook or a how-to ebook, neither is it approximately well timed tendencies; it's concerning the undying basics of format, usability and dimension that result in a winning electronic product. </span> <span></span>

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Extra resources for Above the Fold: Understanding the Principles of Successful Web Site Design

Sample text

Js for drawing. In the middle, where we put TODO is where we’ll actually be doing the inter‐ esting stuff. js to actually draw something to the screen. Now that all of the boilerplate is out of the way, let’s draw something! We’ll start with a green circle in the middle of the canvas. fillColor = 'green'; Refresh your browser, and behold, a green circle. You’ve written your first real Java‐ Script. There’s actually a lot going on in those two lines, but for now, it’s only impor‐ tant to know a few things.

While that may not sound like a good thing at first, it actually helps you write better JavaScript, and prevents common and difficult-to-diagnose problems. We’ll certainly be learning to write very rigorous Java‐ Script in this book! 8 | Chapter 1: Your First Application Drawing Graphics Primitive Among many of the benefits HTML5 brought was a standardized graphics interface. The HTML5 canvas allows you to draw graphics primitives like squares, circles, and polygons. js to take advantage of the HTML5 canvas.

Automating Repetitive Tasks | 11 Handling User Input So far, what we’ve been doing hasn’t had any input from the user. The user can click on the circles, but it doesn’t do anything. Likewise, trying to drag a circle would have no effect. Let’s make this a little more interactive, by allowing the user to choose where the circles get drawn. It’s important to become comfortable with the asynchronous nature of user input. An asynchronous event is an event whose timing you don’t have any control over.

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