Agile software development: principles, patterns, and by Robert C. Martin

By Robert C. Martin

Written by a software program developer for software program builders, this ebook is a different number of the newest software program improvement equipment. the writer contains OOD, UML, layout styles, Agile and XP equipment with an in depth description of a whole software program layout for reusable courses in C++ and Java. utilizing a pragmatic, problem-solving procedure, it indicates the best way to increase an object-oriented application—from the early levels of study, during the low-level layout and into the implementation. Walks readers throughout the designer's concepts — exhibiting the blunders, blind alleys, and artistic insights that ensue in the course of the software program layout strategy. The e-book covers: Statics and Dynamics; ideas of sophistication layout; Complexity administration; ideas of package deal layout; research and layout; styles and Paradigm Crossings. Explains the rules of OOD, one after the other, after which demonstrates them with various examples, thoroughly worked-through designs, and case experiences. Covers traps, pitfalls, and paintings arounds within the program of C++ and OOD after which indicates how Agile tools can be utilized. Discusses the equipment for designing and constructing enormous software program intimately. includes a three-chapter, in-depth, unmarried case learn of a construction protection method. For software program Engineers, Programmers, and Analysts who are looking to know how to layout item orientated software program with state-of-the-art equipment.

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It is almost impossible to perform the steps of a specific phase unless the documentation of the previous phase is complete, correct, and up to date. For instance, an incomplete specification document must inevitably result in an incomplete design and then in an incomplete implementation. 3. It is virtually impossible to test whether a software product is working correctly unless documents are available that state how that software product is supposed to behave. 4. Maintenance is almost impossible unless there is a complete and correct set of documentation that describes precisely what the current version of the product does.

Self—Software engineers shall participate in lifelong learning regarding the practice of their profession and shall promote an ethical approach to the practice of the profession. The codes of ethics of other societies for computer professionals express similar sentiments. It is vital for the future of our profession that we adhere rigorously to such codes of ethics. In Chapter 2, we examine various life-cycle models to shed further light on the differences between the classical and the object-oriented paradigm.

As will be shown in Part B, modeling plays a major role in the object-oriented paradigm. The close correspondence between the objects in a product and their counterparts in the real world should lead to better-quality software. 3. Well-designed objects are independent units. As has been explained, an object consists of both attributes and the operations performed on the attributes. If all the operations performed on the attributes of an object are included in that object, then the object can be considered a conceptually independent entity.

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